~~~~~~~~~~~~~ Final Release ~~~~~~~~~~~~~ - Updated the readme and the WADINFO lump; added some minor bugs to the list of bugs. - Fixed the music entry for MAP11 in EMAPINFO. -[MAP02] Removed some unknown textures. -[MAP16] Tweaked the lift a bit more. -[MAP17] Made some noticeable texture alignments. -[MAP21] Made some wall decor impassible. Also fixed a bunch of unclosed sectors and removed unknown textures. -[MAP23] Fixed some overlapping lines. -[MAP26] Aligned some noticeable textures and raised the floor in the exit room so it's easier to walk through. -[MAP28] Pushed down a MIDTALL texture that I missed last edit. Also removed some unknown textures. -[MAP29] Removed some unknown textures. -[MAP30] Moved a wall decor up for rocket splash damage. -[MAP31] Made the exit line action a secret exit line action (yea I know, big deal :P) -[MAP33] Made a noticeable texture alignment that was, I think, my fault. -[MAP35] Tweaked the quote a bit; it was already set to SHOWN but I bumped the floor up 1px so it should show up in the automap. ~~~~~~~~~~~~~~~~~~~ Release Candidate 3 ~~~~~~~~~~~~~~~~~~~ - Updated the readme. - Fixed a typo in MAP06's name in the MAPINFOs and the CWILV patch. - Fixed a typo in MAP25's name in the MAPINFOs and the CWILV patch. - Updated the WADINFO lump. -[MAP06] Updated the map; exit was revised by Hellbent. -[MAP07] Updated the map (thanks Hellbent!) Also had to go back into Hellbent's edit and fix a HOM on his change and move the tigger for the "DOWN" switch to the actual switch texture (my bad!). Finally, changed the flat on the "DOWN" text to something that would stand out a little better. Oh no wait, one more thing; put the map/things back on it's original grid. -[MAP18] Realigned the entire map back to it's original grid. -[MAP16] Fixed a rare lift bug (thanks Hellbent!) -[MAP23] Fixed a HOM that would occur on the blur sphere lift. -[MAP28] Lowered the MIDTALL textures throughout the map so that they no longer impede the player's vision but still retain some of their detailing purposes. -[MAP30] Updated the map. -[MAP33] Reworked the exit from a door to a lift so it's slightly less annoying. -[MAP35] Made my awesometastical quote visable. NOTES: - Should be pretty close to a release by now methinks. ~~~~~~~~~~~~~~~~~~~ Release Candidate 2 ~~~~~~~~~~~~~~~~~~~ - Drafted up a quick readme. Added it text to the WADINFO lump. This needs to be finished by Shai/essel/Hellbent/whomever. - Added the original version of MAP25 (Ogrim's Shrine) to the MAP36 slot as per the request of Hellbent. - Added the CWILV and various MAPINFO entries for MAP36. - Fixed MAP35's music entry in the EMAPINFO lump. -[MAP25] Updated the map again. ~~~~~~~~~~~~~~~~~~~ Release Candidate 1 ~~~~~~~~~~~~~~~~~~~ - Added music for the title and the intermission. - Made duplicate entries of the intermission graphic and intermission music for Skulltag's specific win/lose intermissions. -[MAP05] Changed the door textures where tutti-frutti was reported (I hope this fixed it). -[MAP06] Made a texture alignment by the plasma rifle. -[MAP07] Merged the Beta05 map with the new layout Hellbent wanted in the pack. Detailed the new bits. -[MAP13] Removed some impassible lines (eg. Sector 118) so that it doesn't feel so unntatural. -[MAP16] Renamed the map to "Milton". Reflected the changes in the various MAPINFO lumps and the CWILV graphic. -[MAP24] Made a tweak so that you cannot get the plasma rifle by jumping. Or atleast I hope I made it harder to get by jumping :P -[MAP25] Updated the map with Hellbent's tweaked version. -[MAP29] Fixed a misaligned light flat. -[MAP35] Fixed tutti-frutti on linedef 3787 (I hope). Made linedef 1093 impassible. Also attempted to throw in some more long impassible lines to reduce the stickyness. -[MAP33] Simplified the exit so that it won't leave a big impact on gameplay. NOTES: - Probably be a good idea for someone to go ahead and start compiling a readme. ~~~~~~~ Beta 05 ~~~~~~~ - Rearranged the map rotation as per Shaikoten's new list. Along with the music and MAPINFOs. Took forever D: - Added 10px of black lines to both the TITLEPIC and the INTERPIC's width. Will display properly in ports that require them to be 320 px wide. - Added new music to the following maps: MAP01, MAP20, MAP25, MAP04, MAP05, MAP14 (thanks to Shaikoten). - Created and added all 35 CWILVs (yay!). - Removed the TITLEPIC/INTERPIC from the PNAMES/TEXTURE1 lumps. - Updated the MAPINFO with the new map names: [MAP10] "Absinthe", [MAP05] "Filth Factory", [MAP26] "Opus", [MAP15] "Superfluo", [MAP18] "Through the Nuking Glass", [MAP32] "Rapecube", [MAP30] "Freezer Burn", [MAP17] "Sand Blaster", [MAP12] "Graceful Onslaught", [MAP33] "Limbo Dancing", [MAP09] "Ascensio". - Updated the EMAPINFO for MAP30 so that it will skip the endofgame cast call. -[MAP01] Replaced MAYAMDS8 with MAYASTN8 and MAYAMIDV with MAYABRK6 to fix some tuttifrutti. Also added some impassible lines to areas that weren't supposed to be acessable. -[MAP04] Updated the map. -[MAP07] Added a detailed version of dagobah6c. Named the map "Catarhactes" and gave it some music. -[MAP11] Fixed the exit switch. -[MAP12] Made the floor decor less distracting to the player's movements. Also made some decor and other lines impassble (ugh, RJing :< ). ALSO added an exit. -[MAP14] Updated the map. -[MAP15] Fixed the exit door. Also fixed the exit switch :P -[MAP16] Added some self-referencing walls to the southern edge of the map to preserve rocket splash damage. Also made some minor aesthetic fixes. -[MAP17] Added an exit. -[MAP18] Updated the map. -[MAP19] Updated the map. Also, I moved some bricks around (near one of the RL's) as per the complaint dew made about jumping from there. -[MAP22] WTF?! There was a Spidermastermind in the exit room. Not sure if that was intentional or not, but I deleted it for the time being. -[MAP23] Added a self-referencing sector to the western gate to preserve rocket splash damage. -[MAP26] Fixed the plasma lift so you can no longer get stuck in it. Also made the floor detail less distracting to the player's movements. -[MAP27] Replaced METBARMB with METBARMA, METBARM5 with METBARM4, and MIDTHIN with MIDTHINH to fix some tuttifrutti. Also made some aesthetic changes and fixed some decor that caused the player to get hung up. -[MAP28] Replaced the grating with a mid grate that should obstructe the player's view less often. -[MAP29] Added the exit switch line action. -[MAP30] Replaced thing type 61 with thing type 51 (blocking version). Also removed the unpegged tag from linedef 2204. -[MAP31] Updated the map. -[MAP33] Updated the map. -[MAP35] Tried to smooth out the walls in various places to cut down on the stickyness. May need a bit more work. KNOWN BUGS: - The skies in MAP08 and MAP23 have garbage pixels in them in ports like PRBoom+. NOTES: - MAP numbers above have been updated using the new map rotation. ~~~~~~~ Beta 04 ~~~~~~~ - Updated the MAPINFO/EMAPINFO/DECHACKED lump to reflect all of the newly added maps. - Updated the PNAMES/TEXTURE1 lumps with the fix by Cybershark. - Switched MAP01 and MAP03 around. - Added new patch MSKY1. -[MAP01] Fixed the bleeding waterfall midtexture. -[MAP02] Added impassible lines to areas that weren't supposed to be accessable. -[MAP05] Bumped the entire map's lighting by 16 units. -[MAP07] Removed one of the two player starts in the south-western part of the map. -[MAP08] Bumped the map's light by 32 units. -[MAP11] Riased that obstructive ceiling and added some midhose textures to regain that obstructed view. Bumped the entire map's lighting by 32 units. Also I aligned those green bricks :P. Aaaand, changed the map name to "Fecal Filth". -[MAP12] Updated the map. -[MAP13] Removed and replaced the switch texture that was being used as decoration. -[MAP15] Bumped the entire map's lighting by 32 units. Also made some trim impassible (looks like it was missed on accident). -[MAP18] Updated the map. -[MAP19] Added some invisible walls in places where the lower walls would lose their ability to do splash damage from rockets. -[MAP21] Fixed a bug that would get the player trapped in the exit room. -[MAP22] Mixed the texturing up a bit and added just a tad more decor. -[MAP26] Added the map Milton to the MAP26 slot. -[MAP27] Added the map Curvin5a to the MAP27 slot (may be an older version...boy, that floor decor is distracting). -[MAP28] Added the map e3m7dmx to the MAP28 slot. -[MAP29] Added the map "Tesseract" to the MAP29 slot. -[MAP30] Added the map "Dominion Grinder" to the MAP30 slot. -[MAP31] Added the map "Memnoch" to the MAP31 slot. -[MAP32] Added the map "Electropsychosis" to the MAP32 slot. -[MAP33] Added the map "Diametric Opposition" to the MAP33 slot. -[MAP34] Added the map stairu2c to the MAP34 slot. -[MAP35] Added the map dagobah6c to the MAP35 slot. Layout only; needs testing before it's detailed. ~~~~~~~ Beta 03 ~~~~~~~ - Organized the contents of the wad by type and marked them accordingly. - Added a blank text lump called WADINFO. The idea is that the readme will eventually go there. - Added the new statusbar. I don't know if anyone liked it, but it's in there. - Added an EMAPINFO lump. - Added a DECHACKED lump (for the map names). - Added the new patches/flats from "Trepidation" and merged the patches into PNAMES/TEXTURE1. - Added markers for maps that don't have new music (inbetween the _MUS markers). - There was a BLOCKMAP lump floating around. I noticed MAP01 didn't have one, so I assumed that it went with it. - Fixed MAP13's name in MAPINFO. - Updated the MAPINFO lump to reflect all of the newly added maps. -[MAP12] Updated the map and it's music. -[MAP13] Updated the map. -[MAP17] Updated the map. -[MAP19] Added the map "Trepidation" to the MAP19 slot. -[MAP20] Added the map "Chinook" to the MAP20 slot. -[MAP21] Added the map dw29x to the MAP21 slot. -[MAP22] Added the map "Schizm" to the MAP22 slot. -[MAP23] Added the map la56cx to the MAP23 slot. -[MAP24] Added the map la33dx to the MAP24 slot. -[MAP25] Added the map "Bleeding Grounds" to the MAP25 slot. MISSING FINISHED MAPS: - curvin5a "Graceful Onslaught" by Craigs - la5x "Toxic Soil" by ClonedPickle/Esselfortium - milton by Cybershark MAPS WITH NO NEW MUSIC: - MAP06 "Rusty Garden" - MAP10 "Mayan Ryan" - MAP11 "la55e1x" - MAP14 "Turquoise Hexagon Sun" NOTES: - In the EMAPINFO, under the entries for Creator, I only put the detailer since I'm not aware of who made the layout. The layout credit can easily be added the later though. - I think it would be a good idea to come up for names for those maps that are still going by their layout name (eg. la56cx, dw29x, etc). If need be, I can make up names for them. - ONCE THE MAP NAME SITUATION IS FIGURED OUT, I can quickly make the CWILVs for them (would take me about 30 minutes). - I only added the maps that were posted in the Greenwar II thread. If there were any other pre-existing maps that were updated at some point (other than my own), they were not added as I did not see any download links to them.