Changelog * Added a line in igpackv1.txt to allow reuse and modification of the Reloadable Railgun code. * Updated Dreadopp's email in the readme. * Added Jimmy, WartornCove, and MG_Man to the tester's group. * Updated the Reloadable Railgun's description. * Fixed misaligned crates in D2IG03. * Fixed some misaligned textures in D2IG06 * Fixed some weird texturing in D2IG07 * Made skybox/horizon lines hidden in D2IG07 * Made a passage in the plasma room impassible in D2IG11 * Made horizon lines hidden in D2IG11 * Fixed the music for D2IG19 * Changed the multiple Karasawa's on High-Density Cells in D2IG12 * Gave the lifts walkover triggers in addition to use triggers in D2IG12 (because bots are dumb-dumbs) * Made skybox/horizon lines hidden in D2IG14 * Did some heavy texture adjustments in D2IG16 (yes, it took forever) * Removed about 8000 sidedefs by getting rid of the repetitive diamond floor decors on D2IG16. * Fixed the lava insta-death pits so you can't get stuck on them anymore in D2IG16 * Made some decors impassible as well as raised the trimming around the columns up a by 48px in D2IG16 * Made the horizon sector around D2IG16 much smaller to reduce lag. * Made the lifts faster in D2IG19. * Gave the lifts walkover triggers as well as use triggers in D2IG19. * Fixed the bridge thing/partial invisibility tube on D2IG20. * Fixed a mistexture in D2IG22. * Made skybox/horizon lines hidden in D2IG22. * Aligned the GSTONE texture in D2IG30 (god I hate that texture >:| ) * Made skybox/horizon lines hidden in D2IG30. * Fixed the light texture in D2IG13. * Fixed the mixtexture flat under the light in D2IG13. * Updated MG_Man's gib system; now with more bloody heads and better performance! * Fixed a place where you could get stuck on the blue armor platform in D2IG25. * Fixed the unknown textures in D2IG15. * Added script to remove light gradient mid textures when playing in software rendering (thanks to MG_Man). * Fixed the lower case 'H' glyph so that it look like an actual 'H' now (no more wawawa!) * Increased the volume of the Raligun firing sound. * Added new STWIN music courtesy of WartornCove (<3) * Added new STLOSE music courtesy of WartornCove...again (<3<3<3) * Made the horizon lines hidden in D2IGSEC2. * Created a new bot and distributed him throughout the campaign. * Added something completely awesome. * Removed Transfer_Lights from D2IG31. * Removed some windows from D2IG31 to help reduce lag. * Lowered the sloped areas in the southern part of D2IG31. * Added another jumppad in the NorthWest part of D2IG31. * Tweaked the NorthEastern jumppad; removed some columns near the northern jumppads (D2IG31). * Tweaked some texturing in D2IG31. * Made some changes to the skybox in D2IG31. * Gave the doors walkover triggers as well as use triggers in D2IG31. * Made some of the scripts client-sided in D2IG31 (...uh, I think). * Made some of the scripts client-sided in D2IG06 (...uh, I think). * Made some of the scripts client-sided in D2IG10 (...uh, I think). * Made some of the scritps client-sided in D2IG24 (...uh, I think). * Got rid of the lip that would show on the fancy doors in D2IG24. * Gave the doors walkover triggers as well as use triggers in D2IG24. * Made the door walkover triggers trip earlier in D2IGSEC1. * Made some wall decors impassible in D2IGSEC1. * Tweaked the Western hallway jump pads so that they don't thrust as high in D2IG31. * Made some of the scritps client-sided in D2IG07 (...uh, I think). * Made some of the scritps client-sided in D2IG18 (...uh, I think). * Updated the CMPGNINF. * Updated the status bar (thanks to Dreadopp). * Updated the bordertexture of some maps. * Fixed a lighting bug in D2IG04. * Tested all changes with the beta version of 97D3. * Updated the Karasawa sprites so they won't have purple in them (thanks to Dreadopp).