############### ## ############### - Released on January 05, 2009. - Made the Karasawa/IggySawa trails fade out faster. - Made the Nailblur actor fade out faster. - Slightly reduced the power and speed of the Nail actors. - Allowed more than 1 pickup sound to be played at once (thanks Wagi). - [Hopefully] Fixed the Karasawa idle loop sound so that it doesn't 'pop' (thanks Xenareo). - Changed the dynamic light of the Prox Launcher from flickerlight to pointlight. - Updated the Prox Launcher DECORATE; it was heavily bugged and caused lots of latency. Thanks Theshooter7! - Updated the Prox Launcher again: --- Prox mines won't explode for the owner of the mine. --- An Altfire was given to the Prox Launcher; this detonates all of the mines currently placed by the owner. --- **THANK YOU MG_MAN and THESHOOTER7 for all your hard work!** - Extended the timer on the Prox mines auto-detonate by a little bit. - [D2IG01] Made the lifts walkover as well as use triggerable. - [D2IG01] Made the wall nukage decor scroll because I forgot to do it a long time ago. - [D2IG01] Tweaked the transparent nukage fall. - [D2IG02] Fixed a mis-textured stair. - [D2IG04] Fixed a spawn spot where a player could get stuck. - [D2IG06] Removed the extra light from a camera texture area. - [D2IG08] Made the sky edges instakill and 1px wide. - [D2IG08] Made the jump pad barriers impassible so players can't get on them. - [D2IG08] Added a "Player hit Ceiling" sector action to the crusher to ensure instantaneous death with the crusher hazard. - [D2IG09] Added some ceiling decor to my redo of the floor area. - [D2IG10] Removed the lag-inducing skybox and replaced it with a normal sky texture. - [D2IG18] Fixed the skybox script so that it should work correctly online. - [D2IG18] Made the skybox and horizon lines hidden. - [D2IG18] Turned the horizon line actions into the sector method of sky horizon. - [D2IG18] Made some texture alignments. - [D2IG19] Switched a SSG and the Minigun by popular demand. - [D2IG20] Removed some light decors and some crates. - [D2IG20] Fixed some missing linedefs on two light decors. - [D2IG20] Fixed a HOM. - [D2IG22] Fixed a HOM on a lift. - [D2IG22] Added self-referencing sectors to the main lava area so it's easier to walk over. - [D2IG23] Made some decors impassible. - [D2IG23] Made the eastern-most ledge MUCH wider. - [D2IG23] Made it easier to see the slopes from the eastern-most ledge. - [D2IG23] Replaced the eastern-most RocketLauncher with a Nailgun and ammo. - [D2IG23] Replaced the north-western most SSG with a Karasawa and ammo. - [D2IG24] Added some new weapons. - [D2GI24] Made the lift walkover as well as use triggerable. - [D2IG25] Fixed a script. - [D2IG26] I tried to make the floor decor a little less annoying. - [D2IG26] Made the void instakill work properly with a sector action instead of ACS. - [D2IG26] Reduced the power of the jump pads so they wouldn't overshoot their destination. - [D2IG26] Aligned some textures. - [D2IG27] Changed the music to something more fitting. - [D2IG27] Made the door walkover trigger farther away. - [D2IG30] Removed the blinding red fog. - [D2IG31] Tweaked some jump pads. - [D2IG31] Removed a bit more decor to help reduce lag. ############### ## ############### - Released on December 25th, 2008