32 is the square root of AWESOME

1024CLAU

And so it ends. A little over a year ago we started the inspirational sequel to Congestion 1024. It was a bumpy ride to the end and I’m surprised half of the Doom community doesn’t hate my guys by now :lol:. But I think everyone did an excellent job and the end result should be lots of fun! I was surprised at how much fixing and tweaking I ended up doing so close to the project’s release (see the last changelog entries). I’ve been awake all night trying to smooth out all the bugs and now it’s almost 9 am. Needless to say I’m tired :S But without further adieu, I present to you Claustrophobia 1024!

I took some screenshots of each map the other day. They are in order from first to last map, top-to-bottom and left-to-right.

Screen1Screen2Screen3
Screen4Screen5Screen6
Screen7Screen8Screen9

I’ll be throwing this into /incoming sometime soon so it can be archived and reviewed in /newstuff. I hope you guys enjoy all of our hard work! And I sincerely hope that we got all of the major bugs squashed and that I didn’t inadvertently introduce any new bugs while I was doing that last minute tweaking :S I’d like to thank everyone who has helped out with this project and who contributed a portion of their valuable free time to make this project a reality! Thanks so much guys, I’m glad we got it done :wub:

Now if you’ll excuse me, I’m going to go and sleep for 2 or 3 days.

This Post Has 21 Comments

  1. 32 is the square root of 1024, right? Heh

  2. Yeah, it is. 32^2 = awesome. :P

  3. Yeah! Love these! :lol:

  4. Nice! I like the screenshots you took, Mech. You did a great job with the project! ^_^

  5. @Mechadon: I lied, I actually don’t know :P

  6. Oh, and before you say something about my math knowledge, I always flunked in math class ;_;

  7. Just a quick update – there have been fixes made to MAP12 and MAP17. Just download the .zip from the same link for the updated version :D

    @Wartorn: Ah, I’m sorry. Math sucks ;_;

  8. You better get your lazy ass on MSN :|

  9. You might want to change the Status of this project on your Design page to “Released”. :P

  10. Yea, I’ll see about updating the design page tomorrow if I get the time. Boy, I really should update that page…it’s lacking a horribly large amount of content ;_;

    Oh and great job on the Claus1024 wiki contribution! And thanks a ton for the MAP22 entry as well! I thought about doing a map or two after TGH made the wiki article but I’ve just been too laz…erm, busy. Feel free to do any of my other maps if you really want to bud :D

  11. I’ve got my eye on the Cabracan 1024 page. ;)

  12. zomgg great pack!

    thanks all had great fun :)

    I´m a Quake player and mapper but i also like Doom ;)

  13. How soon before we see the spill overs in a 32-level WAD release?

    Cheers ^_^

  14. It’s hard to say slayerzoid as I’m not in charge of it’s production and testing. Jodwin, who contributed many maps to Claustrophobia 1024, is the one who is overseeing the sister project. He has a project thread over on his forums which you can check out:

    http://www.akinomori.com/forums/viewtopic.php?f=1&t=548

    However there hasn’t been any noticeable activity in said thread. At one point they were only lacking one more map to fill the 32 slots, but that was quite a while ago. But feel free to drop by there and make a post, I’m sure he’ll gladly make an update on the project’s health :D

  15. And thank you very much for playing! Be sure to spread the word ^_^

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