And so it ends. A little over a year ago we started the inspirational sequel to Congestion 1024. It was a bumpy ride to the end and I’m surprised half of the Doom community doesn’t hate my guys by now :lol:. But I think everyone did an excellent job and the end result should be lots of fun! I was surprised at how much fixing and tweaking I ended up doing so close to the project’s release (see the last changelog entries). I’ve been awake all night trying to smooth out all the bugs and now it’s almost 9 am. Needless to say I’m tired But without further adieu, I present to you Claustrophobia 1024!
I took some screenshots of each map the other day. They are in order from first to last map, top-to-bottom and left-to-right.
I’ll be throwing this into /incoming sometime soon so it can be archived and reviewed in /newstuff. I hope you guys enjoy all of our hard work! And I sincerely hope that we got all of the major bugs squashed and that I didn’t inadvertently introduce any new bugs while I was doing that last minute tweaking I’d like to thank everyone who has helped out with this project and who contributed a portion of their valuable free time to make this project a reality! Thanks so much guys, I’m glad we got it done
Now if you’ll excuse me, I’m going to go and sleep for 2 or 3 days.
Mechadon
17 Jun 200932 is the square root of 1024, right? Heh
Wartorn
17 Jun 2009(no)
Morpheus
17 Jun 2009Yeah, it is. 32^2 = awesome.
Alastair
17 Jun 2009Yeah! Love these!
Mechadon
17 Jun 2009Shaddap Watangus
Thanks guys!
Dreadopp
17 Jun 2009Nice! I like the screenshots you took, Mech. You did a great job with the project!
Wartorn
17 Jun 2009@Mechadon: I lied, I actually don’t know
Wartorn
17 Jun 2009Oh, and before you say something about my math knowledge, I always flunked in math class
Mechadon
17 Jun 2009Just a quick update – there have been fixes made to MAP12 and MAP17. Just download the .zip from the same link for the updated version
@Wartorn: Ah, I’m sorry. Math sucks
Wartorn
17 Jun 2009You better get your lazy ass on MSN
Mechadon
21 Jun 2009/idgames link is now up: http://www.doomworld.com/idgames/?id=15748
Jimmy91
21 Jun 2009You might want to change the Status of this project on your Design page to “Released”.
Jimmy91
21 Jun 2009Oh and I added a bunch of stuff on “Diminished Apparatus” to the Doom Wiki page yesterday. Check it out:
http://doom.wikia.com/wiki/MAP22:_Diminished_Apparatus_(Claustrophobia_1024)
Mechadon
22 Jun 2009Yea, I’ll see about updating the design page tomorrow if I get the time. Boy, I really should update that page…it’s lacking a horribly large amount of content
Oh and great job on the Claus1024 wiki contribution! And thanks a ton for the MAP22 entry as well! I thought about doing a map or two after TGH made the wiki article but I’ve just been too laz…erm, busy. Feel free to do any of my other maps if you really want to bud
Jimmy91
23 Jun 2009I’ve got my eye on the Cabracan 1024 page.
Trinca
25 Jun 2009zomgg great pack!
thanks all had great fun
I´m a Quake player and mapper but i also like Doom
Mechadon
26 Jun 2009Thanks for the comment
slayerzoid
22 Aug 2009How soon before we see the spill overs in a 32-level WAD release?
Cheers
Mechadon
24 Aug 2009It’s hard to say slayerzoid as I’m not in charge of it’s production and testing. Jodwin, who contributed many maps to Claustrophobia 1024, is the one who is overseeing the sister project. He has a project thread over on his forums which you can check out:
http://www.akinomori.com/forums/viewtopic.php?f=1&t=548
However there hasn’t been any noticeable activity in said thread. At one point they were only lacking one more map to fill the 32 slots, but that was quite a while ago. But feel free to drop by there and make a post, I’m sure he’ll gladly make an update on the project’s health
metalseed
7 Oct 2009Thanks in advance for making doom maps!
Mechadon
8 Oct 2009And thank you very much for playing! Be sure to spread the word