Screenshots:

MAP01: Excella

MAP02: Substruct

MAP03: Pinion
No screenshots yet!

MAP04: Faxanadu (in progress)

MAP05: Apollyon

MAP06: Dreamsnake
No screenshots yet!

Information:

  • Project Name: Vela Pax
  • Game: Doom II
  • Engine Needed: PRBoom+ 2.5.0.7 or higher, ZDoom, Eternity
  • Game Type: Single Player
  • # of Maps: 6
  • Status: On Hiatus
  • Release Date: -/-

Description:

[12/27/20 Update]

Vela Pax is officially on hiatus.  The last major update was made in the Summer of 2016, and my focus is going to be solely on Supplice for the foreseeable future.  The project will be restarted at some point.  For more info on that, read this blog post.


Vela Pax is a work-in-progress map set for Doom 2 consisting of 6 very large, detailed maps made for single and COOP play. The maps will be compatible with PrBoom+, ZDoom, and Eternity (and any other port that supports the Boom-compatible, strong limit removing support with ZDoom’s extended node format).

The 6 maps will be split into 2 mini episodes, with each episode representing an overarching theme. The first episode will be human-constructed themes (techbases and similar) and the second episode will be gothic and hell themes. The maps will be playable from pistol start and the gameplay will focus on non-linear flow, exploration, generally paced gameplay, and mild difficulty. Map gameplay length will likely range from 2-3 hours per map.

The maps will make use of Doom 1 and 2 texture resources with some of my own edits and updates thrown in where I see fit (based off of stock Doom resources). However there will be brand new, 1024px wide sky textures which will not be derived from stock resources. In addition there will also be some new sprites, an updated Pistol weapon with a higher rate of fire and perfect accuracy, new music, some new graphics including a new font set, a tweaked COLORMAP, possibly a new boss monster, and maybe even a big secret or two!

My goals for this project are to gain some experience with singleplayer mapping and also to explore how to create large, non-linear maps that are fun and interesting to play and explore. I also want to find interesting ways to use the stock resources as well as see what sort of cool scenes I can make.

Releases:

Vela Pax Beta 2.1 – Download [19mb] (be sure to read the readme!)

Links:

Doomworld project thread
ZDoom project thread

This Post Has 6 Comments

  1. Page updated with the finished screenshots of MAP03 and some updated info :)

  2. Page is now slightly more up-to-date! Added quick concept descriptions of each map. Also added final shots of MAP02 and MAP05.

  3. Hey Mek, d’you think you could possibly post a link to the latest beta on this page? :D

    Also, that little collapsable paragraph is pretty neat. Any idea how I could get that on my own blog? :3

  4. Oh good idea Jimbo. I thought I had put a link up to the beta but I guess not. I’ll fix that right now :sun:

    The collapsible thingy is a spoiler plugin. It does come in handy :). I’m pretty sure this is the same one. The name of the plugin is Advanced Spoiler.

  5. what about your new item sprites

  6. but i really just want that blasphemer project to be finished it’s been years and no work has been done on it for a while hope it’s not abandoned. ;_;

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