Anything to do with games in the broadest sense.

Busy Bumbletastic Bee is Busy

I have been busy. Very busy. Let’s start with the most recent stuff, shall we?

You can probably tell that I’ve done a bit of overhauling to the site. Last night I was helping setup the Project Vega Development Blog (which I’ll get to in a bit) and we ended up using the same WordPress theme generator that I used to make the Mekworx theme. Long story short, there were tons of things that Carn and I weren’t happy with concerning the theme that was spit out of the generator. It was a really good start though, so we ended up working on it as a base. I did the majority of the tweaking and fixing while Carn directed me as to what looked good and what didn’t. Anywho, I had been meaning to fix a few things on this theme that I couldn’t figure out the first go round…like the lack of bullets for list items, etc. If you’ll notice…

  • Lists
  • don’t
  • suck
  • now :D

I also decided that I hated the current smiley set. So I found a base for a neat looking cube smiley set and I made a bunch of emots from it! Cube emots ftw ^_^ . Also concerning the emots, they should now show up as clickable smilies when you posts comments again. I’m not sure what exactly the problem was but I found a ‘lite’ version of the plugin that adds that functionality and it’s fixed now (it should also run faster…supposedly). I’m sooo happy that’s fixed now. You’ll also notice that I did away with the drop-down link boxes. Turns out they weren’t going to work with a change I made concerning the bullet fix. Not to mention I wasn’t entirely happy with it (though it’s 100x times better than WordPress’s default links widget). I reorganized them and weeded out a few that weren’t really worth having. So yea, the site gets a little less on my nerves now.

What started this whole clean-up session today, as I said earlier, was the creation of the Project Vega Development Blog (yes, I’m shamelessly pimping here). After Carn and I were finished, I was really impressed with how awesome the theme came out after the tweaks and fixes. So I wanted to do the same for Mekworx. But I’ve already covered that, so let’s talk about Project Vega now! Carnevil made an announcement of the project on the Skulltag forums, giving it the codename Vega (which he got from me :3 ). He’s released some general information regarding the project as well as some screenshots of a map that Todd has been working on. The reaction from the Skulltag community was pretty awesome! Oh, I suppose I neglected to mention that I am working on said project, heh. I’ve been helping out for quite a while now (not quite a year, I think). I’ve done a lot of inbetween work since then like small graphic stuff, giving feedback and idea…stuff like that. My main role in the project right now is mapping. It’s possible that I may end up working on other things later on as I learn more and more. So far most of the mapping work I’ve done has went from map concept and partial construction to cancellation/”mark another one up for practice!”. Each time I start a new map though, I get better and better. Really it wasn’t any different for me when I started Doom mapping, so I was well aware that I would end up going through a few concepts before I was able to finish up a map. At the moment I’m in progress on a brand new map and it’s coming along…very well! Carn and Todd haven’t seem it yet either, mwhahahaha! Is that confidence I hear? Yea, maybe a little :) . I’m not gonna go into details about the map here though…if you want to find out more, keep your eyes on the Project Vega Development Blog! I gotta say I have been in a never-ending state of ‘VERY EXCITED’ ever since Carn approached me to join the Project Vega team. It’s nothing short of a dream coming true…no lie.

So, as we continue to work backwards on what I have been working on, we come back to Claustrophobia 1024. Progress has been coming along very well! The accepted maps have been picked and most of the graphic work is finished. I set an official release date on March 28th. We entered the testing phase a few days ago and that’s been going very well. Oh, and I did finally finish up ‘Nil’ after much bleeding and mental suffering. Hopefully you guys will enjoy all the hard work everyone has put into Claustrophobia! Especially after the very rocky past it’s been through, heh. I’ll most likely make a special post for the project’s release, so keep your eyes open!

Also, be sure to check out the Project Vega Development Blog! Hell, I would even bookmark it! Don’t be lame, do it now!

:wub:

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