Friggin’ Finally!
I honestly have no idea how many people visit my site on a regular…or I should say “semi-regular” basis. Looking at the mean number of comments I get per post, it looks as though it’s not many. Although I have to say it’s more than some other blogs, and I can’t really count comments as visits. I guess it helps that I try to update and make posts on a regular base . Either way, I’ve really been itching to get the site as up-to-date with content as soon as I possibly could. I had the Design page’s template up and ready to go not so long after the site was first launched, but from that point on I haven’t touched it. The same goes for the rest of the site’s content. That is, until about a month ago.
I finally got the time and commitment to get content up and bugs fixed. I focused on getting the Design page updated first as it required the most work and time. I’m happy to report that the page is 99% complete and up-to-date! Entries are separated by personal projects and contributions I’ve made, the status of said project, and it’s release date (if it exists). There is a page for each project, and each page has some screenshots of the maps that I made for the project as well as a brief description, a download link (if available) and other bits of information pertinent to the project. Comments are enabled for the pages, so feel free to leave a comment or two! I need to go back through each page and make spelling and grammar fixes and whatnot. There are also a couple map sets that I submitted to /idgames a while back that use the wrong file name and readmes, so I need to get that fixed sometime soon. It took quite a while to get the Design page to where it is now; I had to take and upload a massive number of screenshots as well as write up a bunch of buffer text to describe each project. Not to mention I had to reorganize everything in a neat and easy to look up format. Otherwise though, it’s organized the way I wanted it and it contains just about all of the stuff I’ve released and worked on since I started Doom modding, so definitely check it out. Oh, and I have to give credit to Agent Spork since I basically stole his layout style from his site for my Design page
I focused on my new page next – the Resources page. Originally I was going to have the resources part of the Design page. Then I decided that it would make more sense and make it easier to navigate around the site contents if resources had it’s own page and sub-pages. And so, that’s what I did! At the moment, there are three sections in the Resources page; Fonts, Textures, and Everything Else. Ever since I started making font sets for Doom, certain people have asked if I planned on releasing them. Well, there ya go folks…a whole page dedicated to my releasable fonts! More fonts will come in the future once they are releasable. The Textures page should be pretty straightforward. Admittedly I haven’t really released or been known for textures packs. Right now the only pack available for download is the CR8 Quake texture pack that I converted for use in Doom a while back. I do have some other texture packs that I plan on converting eventually, and I also hope to possibly try my hand at custom textures for Doom someday. And then as for everything else…well, that’s where I’ll put up pretty much everything else! Such things will in include old sprite edits, graphics, etc that I’ve done over the years. Most of it will likely be sub-par . I haven’t gotten around to getting that page up yet since I haven’t had the time to organize all of that stuff. Anyways, I hope to be expanding and adding-to the Resources page soon.
And then there’s the new Info page. Be forewarned; it contains graphics that may startle or permanently scar a child’s mind. Heh, but this page is relatively simple and, I’d say, pretty important. You can read some bits about me, what I enjoy doing, and what my future plans are. You can also find some contact info there as well. Oh and the picture…yea. Well, I figured it would be a good idea at the time…hell if I know why now. I might update it later on with a better picture….actually, that might be an impossibility as I usually take horrible pictures. Either way, you get to see my ugly mug…so yay for that, right? :wink:
Finally, I made some bug fixes and enhancements to the theme. I’ve forgotten what most of them were now, but they were all for the better. One thing I could not figure out how to fix for the life of me was this:Click this link for great justice! I’m using a pretty hi-res, widescreen resolution on my laptop (1920×1200) but I think it should show up on any resolution screen. What I’m talking about is the image in that post, and how it cuts into the area below it. I was fixing my text wrapping on this theme when I noticed that bug. The text wrap now works as it should, but when it comes to non-text elements, I can’t seem to figure out how to make them wrap around the image correctly. Any help with this bug (pretty sure it would be CSS related) would really be appreciated. I spent hours trying to get it fixed with no luck . Otherwise, I think the theme is just about bug free as it’s going to get for the time being.
Oh wait, I almost forgot! I updated and made more of the cute little cube emots! In particular, I like how my spinny buddy came out
So yea, finally! I’m glad I got this stuff up, organized, and up to date. Honestly I was putting this post off until I got every single bit of content posted and up to date, but now I’m not sure when I’ll get that chance. And there are still some things that need fixing and adding since I first finished, but that should be relatively easy to do now that there’s an organized template. Please feel free to browse the site without too much fear of running into an empty page. I worked pretty hard on it and it would be really cool to have people dig through that stuff. And hey, let me know if you spot any bugs, spelling errors, inconsistencies….anything of that nature