- Project Name: THT: Threnody
- Game: Doom II
- Engine Needed: Boom Compatible
- Game Type: Singleplayer/COOP
- # of Maps: 20
- # Contributed: 1
- Status: Released
- Release Date: 07/31/16
On July 31, 2015, Ty Halderman, the /idgames archive maintainer and notable Doom modder, passed away at the age of 69. Ty was an important part of the community, and was essential for the smooth operation of the /idgames archive, a rather thankless but important job.
After his death, a community project to pay tribute to him was proposed. I volunteered to create a map for this project, but didn’t get around to it for a while until Chris Hansen took over the reigns and asked if I was still interested in contributing. It was around that time that I started work on my map. I also spent some time making some new sky textures for the project, a titlepic and interpic using some pre-selected images from Chris as a base, and a few other graphics.
After around a month’s worth of on/off work, I finished up my submission, titled Fomalhaut. The name comes from the name of a star, but it also comes from the name of a boss from Thunder Force IV (which is the actual origins of the name).
Fomalhaut is a fairly large techbase set in a dark, rocky moon-like landscape. I limited myself to pure Doom 2 resources (save for the sky texture, a fixed step texture, and waterfall textures) and I had a blast working on it. The map is semi-non-linear in that at couple points in the map your allowed to choose a direction and do some side-exploring before being locked into a route. The difficulty progression starts out easy and then towards the end of the map shoots to hard very quickly. The weapon progression follows this difficulty curve as well, with the SSG being one of the last weapons you’ll likely run into (depending on how you explore the map).
It was an honor to be able to contribute to this project. I think the whole project was a very nice way to commemorate such an important person in the Doom community. Please give it your time and check it out.