• Project Name: 32in24
  • Game: Doom II
  • Engine Needed: Boom Compatible
  • Game Type: Deathmatch
  • # of Maps: 32
  • # Contributed: 1
  • Status: Released
  • Release Date: 06/27/07


32in24 is where it all started. If your unfamiliar with the 32in24 series, check out this Doom wiki article, it will tell you all about it. The goal of this first session was to create 32 deathmatch maps in 24 hours. 32in24’s success spawned an entire series. I was able to contribute one map named Cezanne. At this time I wasn’t very skilled at speedmapping,  so I struggled getting something finished. Since then I’ve learned an in measurable amount of mapping tips and techniques because of the 32in24 series.


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