- Project Name: Claustrophobia 1024
- Game: Doom 2
- Engine Needed: Boom Compatible
- Game Type: Single Player
- # of Maps: 33
- # Contributed: 5
- Status: Released
- Release Date: 06/17/09
Claustrophobia 1024 is a community-made sequel to the amazing megawad Congestion 1024. The basic premise of both projects was to create a fun set of maps that constricted the player’s movements to a 1024×1024 map pixel area. Congestion 1024 did an excellent job of making the maps fun and balanced as well as quite beautiful to look at. I think Claustrophobia 1024 is as good as, or maybe even better than, Congestion 1024. The megawad contains all brand-new maps, some excellent new music by some great midi composers, and a slew of new graphics. Aside from starting and managing the project, I contributed a massive amount of content; 5 maps and lots of tweaking and fixing on other maps, some new textures and skies, and pretty much the entirety of the graphical replacements. If you enjoyed Congestion 1024 at all, I highly recommend you give Claustrophobia 1024 a try.
The project’s early phases had it sailing through some pretty rough waters. Initially, I started the project with a co-leader to help with the stresses of managing such a community project. However the co-leadership didn’t work at all for various reasons, and I was left to pick up the pieces of the project and start almost completely over. This breakdown pushed the project’s projected release date many months into the future. However, given all of the setbacks that we faced during development, the project was finally polished off and released in the middle of 2009. It was even nominated for the 16th Annual Cacowards. Also, be sure to check out and contribute to the Claustrophobia 1024 wiki page.
Of additional interest is Claustrophobia 1024 2: The Mystery of Too Many Maps, which was released on January 2010. It contains many of the unused and leftover maps from Claustrophobia 1024 and the ill-fated Constriction 1024. There are also a number of brand new maps that were created to make the project a true megawad. I had no hand in it’s managment, but I did contribute the base graphics as well as a brand new TITLEPIC. Give it a download and play if you enjoyed the original Claustrophobia 1024.