• Project Name: Counterattack
  • Game: Doom II
  • Engine Needed: Boom Compatible
  • Game Type: Singleplayer/COOP
  • # of Maps: 7 (+2 non-playable maps)
  • Status: Released
  • Release Date: 02/16/17


Counterattack is a 7-map mini episode for Doom II that I started on in the beginning of September 2016. The maps are Boom compatible and focus on singleplayer (with COOP support). Gameplay consists of my standard, medium-paced difficulty with an emphasis on exploration and semi-nonlinear flow. The map sizes range from medium to large, with the largest taking around 30-45 minutes to complete.

The project started out as a single map for the Vinesauce mapping contest (I’m a fan of Joel’s streams), with the stipulation that I would restrict myself to using only stock Doom II textures (apart from new sky textures). After finishing up my contest submission (MAP02), I had the urge to do another…and then another. Until I finally decided to start a mini-project using the maps I was making. A few of you might recognize some connections between this and a couple of my other big projects ;)

I finally finished the project in February 2017 after 6 months of mapping and tons and tons of testing. It was a fun ride and I learned a few new things about mapping, which is always a goal of mine when working on something! You can grab the final release from the /idgames link below. Have fun!


If you would like to watch Joel play my map, click HERE!  And if you would like to see the contest winners and download the map from that contest, click HERE!

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