• Project Name: Domination 2.0
  • Game: Doom II
  • Engine Needed: Zandronum
  • Game Type: Multiplayer
  • # of Maps: Unknown
  • # Contributed: 1
  • Status: Canceled
  • Release Date: -/-


This was going to be an update to the original Skulltag Domination which was created by aabra and Rivecoder. I was approached by aabra to make a domination map for the version 2 of the code. I then spent nearly a year finishing up my map called Obsidian Oblivion. The first finished version of that map is the largest map I had ever made up to that point. It has a sidedef count of well over 50,000 and bits and pieces of my sanity scattered throughout. However the project never seemed to make any headway. Now, years later with the project leaders no longer active in the community, I can only assume that the project is now dead. A while back I decided to try and rework the map and bring it up to today’s standards. Since the map is so massive though, I haven’t been able to do much with it. It’s possible that I’ll use the map for some other project in the future.

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