- Project Name: Doom 64 for Doom II
- Game: Doom II
- Engine Needed: Vanilla
- Game Type: Singleplayer/COOP
- # of Maps: 33
- # Contributed: 1
- Status: In Progress
- Release Date: -/-
Doom 64 for Doom II is a community project that started back in May 2013 by Doomworld user Death Egg. The original idea was to recreate Doom 64’s maps in vanilla Doom II with mappers using creative ways to get around the limitations imposed by the vanilla mapping format. The maps were to be restricted to stock assets (with a couple of exceptions). So the end product was to be a little bit of Doom II injected into Doom 64, all running within the original vanilla specifications.
Death Egg eventually handed off the original project’s leadership to another user named BaronOfStuff. Some nice progress was being made, albeit slowly, until support from BaronOfStuff completely ceased. The project was in a semi-zombie state with contributors and other people bumping the thread every so often. I had expressed interest in the project on a couple of occasions, but I only had time to contribute some new sky textures. Death Egg eventually stepped back in and gave me control over the project. I reorganized the project’s assets and created a new project thread on February 14th, 2017.
The goals of the project have shifted slightly now that I’m running it, but overall the goal is still to recreate the Doom 64 maps in vanilla Doom II using most of its assets. I’m looking to include some DEHACKED work into the project for things like a new Mother Demon style boss, the Nightmare Imp (an Imp variant that was in Doom 64), and possibly a more few minor changes. The maps will also have support for COOP, including COOP-specific item placements. And I’m also looking to have a completely new soundtrack for the mapset, preferrably something in a similar vein to the Doom 64 soundtrack, but in midi form (or something close to dark moody music).
There’s currently no deadline for the project. However I would like to see it finished before the end of 2017. Well over half of the maps have been submitted by this point, so most of the work is going to be in polishing, bug fixing, and adding new features.
Currently I have contributed 1 map to the project, MAP03: Main Engineering.
You can check out the project at its thread on Doomworld. If your interested in helping out, stop by and drop a post