Plutonia Revisited



  • Project Name: Plutonia Revisted
  • Game: Final Doom (Plutonia)
  • Engine Needed: Vanilla
  • Game Type: Single Player & Cooperative
  • # of Maps: 32
  • # Contributed: 1
  • Status: Released
  • Release Date: 04/19/11


Plutonia Revisited is the brainchild of Doomworld member Joshy. Since everyone is so enamored with the original Plutonia and Plutonia 2, making Plutonia-inspired levels is a very popular thing to do these days. The basis behind this project is to use Plutonia and Plutonia 2 resources as a base to create a new megawad of Plutonia-style maps suitable for singleplayer and cooperative playing. To keep with the theme, all of the maps have to be playable in Vanilla or Chocolate Doom ports.

I contributed 1 map to the project named Atlatl and it is themed after a sort of abstract hellish city. The gameplay is mostly non-linear and fairly difficult given it’s in the MAP29 slot. It’s pretty lengthy too; it probably takes 30 to 45 minutes for the average player to complete. I made some interesting traps and also tried my best to inject lots of secrets. I liked how this map came out although I don’t feel that I was able to pull off the Plutonia feel very well. I started working on the map when I was in the process of building a new computer. I sold my laptop to pay for the part, so in the meantime I only had access to my Windows 98 Gateway box from 1998. Since I couldn’t work on any of my larger projects because of how old that computer was, I decided to try and make a simple vanilla map for this project.


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