Screenshots:

Information:

  • Project Name: Sabbat Martyr DeathMatch (SMDM)
  • Game: Doom II
  • Engine Needed: Zandronum
  • Game Type: Deathmatch
  • # of Maps: 42
  • # Contributed: 10
  • Status: Released
  • Release Date: [v1.0] 04/06/07, [v1.1] 05/19/07

Description:

Sabbat Martyr DeathMatch was my first foray into project managing and major map design. I had made 2 or 3 standalone releases before starting this project, and I had very little working knowledge of wad management and fairly mediocre mapping skills. However, it does seem that I had potential of some sort. From what I can gather, I started the project in July of 2006. Initially it was just going to be a small compilation of my own maps that I was making in my spare time. However I decided to turn it into a community effort. The project’s development life went into the 97b release of Skulltag, and with it there were many new features that I decided to make use of; the biggest being new weapons. The project ended up being a massive collection of deathmatch maps from various members of the Skulltag community; 42 in total. There are many new graphics, new skins and sounds, a gib system, new bots, a brand-new campaign, and 2 brand-new weapons. There seemed to be much hype for this wad and it seemed to be able to live up to that hype. To this day, many people are aware of SMDM’s existence, which tickles me in so many ways.

Over a year ago, there was an attempt to update Sabbat Martyr to version 1.2. Hidon (aka. StrikerMan780) spearheaded the effort. However all of his work was lost in a hard drive crash, and the update ground to a halt. Skulltag (now Zandronum) had been updated many times since the version 1.1 released, and there are many optimizations and bug fixes that needed to be made for version 1.2. I compiled a small list of things to do a long time ago, but that list was lost. At the time of this writing, the chances of SMDM getting updated to v1.2 are pretty slim. If you are a fan of SMDM, and you really want to see it updated, drop me a message. If there’s enough interest and if a few guys are willing to share the workload, it is possible that I can find the time to get an update out. Send any bug reports or optimization ideas to me and I’ll add them to my list.

The current /idgames link is out of date. For the time being, I have version 1.1 hosted here.

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