E1 Showcase Map – Mechadon

E4 Showcase Map – Jimmy


  • Project Name: Supplice
  • Game: Doom II
  • Engine Needed: Boom Compatible
  • Game Type: Single Player/Cooperative
  • # of Maps: -/-
  • Status: In Progress
  • Release Date: -/-


You are a UAC terraformer worker stationed on a faraway planet named Methuselah. Methuselah is an ancient planet which orbits an odd binary star system. The UAC is interested in Methuselah because of some unknown temporal anomalies that surround it. It’s extreme distance from any other settlements prompts the UAC to experiment with a very powerful teleportation network called the Flux Engine. In order for the Flux Engine to be able to reach inter-solar settlements, a number of flux gates have to be created on other worlds so that teleportation traffic can hop out to distant worlds. It is the job of the engineers that traveled to Methuselah to build a flux gate which will link up to a another distant UAC base on a transitional world called Bellerophon. Shortly after the gate is activated for the first time, an old, withered man tumbles through the gate, his sanity completely lost. Hidden in his ramblings are the tells of a horrific invasion by otherworldly beasts. Rescue parties are sent through the gate, only to find a decrepit base, nearly falling apart at the seams and completely devoid of any life. Battle scars from long ago plaster the rusting base. Fearful of the unknown, the military stationed on Methuselah send a massive army through the gate to the base on Bellerophon in order to retake and repair it. Orders are sent to the the engineers on Methuselah to close the gate behind them. Days later, the gate reopens on its own, and a few marines shamble through, some missing limbs, others with their skin torn from their body. Before the engineers have a chance to react, demonic abominations start to flood through the gate. They quickly overwhelm what is left of Methuselah’s military and millions are slaughtered; the planet is overrun. As the population is decimated, the demons begin to die out slowly. You resolve to try and make it to the flux gate while the demons are dying out before being caught and slaughtered. You hope to make it back to the hopeful safety of an inter-soloar world. So you set off to get off of the dead planet before it’s too late. Although unbeknownst to you, it is already far, far too late.

Supplice is a Boom-compatible megawad for Doom II with the base port compatibility being MBF. The goal of the project is to create a set of singleplayer (possibly COOP) maps using all-new textures, graphics, sprites, sounds, and music. In addition there are a number of new monsters and some weapon alterations via dehacked. We are replacing so many things that Supplice is pretty much a partial TC at this point; some sounds and sprites will remain but most everything else will be replaced or tweaked from the original source content. There is a new color palette, all new objects and decorations, new sprites for all of the pickups and powerups, new weapon sprites, some new projectile sprites, brand new textures and flats, all new fonts and miscellaneous graphics, 5 new monsters (and maybe 2 more on the way), tweaks to three of the original weapons, some new music by Jimmy, and we’re also hoping for new sounds for the weapons, environment, and anything else we can replace.

The project will be separated into 6 episodes that are 5 maps long each, Scythe II style. Each episode will have it’s own theme and setting, following a skeleton story. The story is set in the Doom universe and is loosely connected to Doom and Doom II, though the only emphasis on story will come from the episodic flow, new graphics, and intermission texts (and probably a preface in a readme somewhere). The overall look and feel we’re going for is a sort of industrial and dark look, perhaps similar to Doom 64 and Quake II in some ways. To help facilitate that, we’re using all-new textures and new weapon sprites, among other things.

Gameplay will probably be varied, but overall paced with difficulty curves going up both within each episodes and between each episode. Ideally the map lengths will range from short to medium with a large map or two in each episode (but we’ll see how that works :P). The maps will be moderately detailed but focus on interesting layouts and encounters first.

This Post Has 50 Comments

  1. That is very beautiful and interesting looking.

  2. Those are some very cool color schemes. Breathes a chilled breath of life into Doom vs the typical used-to-death palette. The textures and mapping fits right in w/ Doom, really does look like a “lost episode” or tangent of the saga, though a bit more advanced/detailed. I really like the use of the baked in lighting in some of the textures — It’s amazing how well it works in so many lighting environments even w/o brightmaps. The weapon looks neat. That matching banding with some textures and its “reflection” colors ties in things together nicely. Can’t wait to play it!

  3. hope the project will be coming just hope its not forgoten ;_;

  4. better get my angry face im fighting some new monsters >:(

  5. I can’t to see it it going to be exciting :nod:

  6. oops forgot to add wait :lol:

  7. but it’s nice to see the project speed up :like:

  8. But yeah keep up the good work ;)

  9. How is it going so far? :|

  10. happy new year! :nod: :lol: :D :) ^_^

    1. Haha, thanks AJ! I’m not sure if you saw the 20th anniversary DM showcase (maybe you were directed from that post?). But we are ever so slowly making progress on this project. At the moment it is still on hiatus as we try to finish up other projects, but Jimmy, Cage, and I did put together that DM showcase for Doom’s 20th birthday. But it is unlikely that the project will be completed in 2014, though we are hoping to make some great progress :)

      1. Hey can you make this work on Zdeamons? I want to host a server on Zdaemons using this wad.Remember don’t stop and keep what your doing Dont forget the vela pax project even the supplices wad!

  11. by the way i did see it :like: i like it and i see the soulsphere looks even cooler in that one picture.

  12. I will see you soon after the big hiatus. ;)

  13. its almost they end of the summer uh oh D: >:( ;_; :| :shake: :fripfrop: :S :O :( :!: -_^ -_-

  14. well mechadon what i also wanted was a adventures of square mod from that guy named jimmy was an adventures of square mod with all the enemies items weapons and powerups. like that zdoom mod lizard squad by lizardcommando. i hope he creates a mod like that. but jimmy still needs replacements for the arch vile and commanderkeen

    1. oh and the wolfenstein ss

      1. and a mod with captain j’s netronians

  15. do you think you can release a demo :?:

  16. because im hoping i would be a sepereate iwad

  17. but man this is going to be good :nod: :lol: :like: :] :P :D :3 :) :!: ^_^ ;) :wub:

  18. But i also saw some more supplice photos on your twitter. :lol: :D :P :) :3

    1. Haha, yea I posted some silly shots of work-in-progress stuff :P. One day we’ll have some proper shots to show off, hopefully.

      1. hey mechadon can you send this suggestion to jimmy ? what i want is an adventures of square mod with only enemies weapons and items. and make it chex quest compatabile.

        1. oh and have the shapleland citizens in it as well.

  19. for not just doom but chex quest 1 and 3.

    1. my suggestion up there.

      1. Hey dude! Jimmy is pretty easy to get in touch with. Send him a PM over at the ZDoom forums with you suggestions :)

        1. sorry man i can’t :( can you send it for me please ? sorry about that.

  20. bu i hope he gets it. :|

    1. oh and how about choosing different characters in my suggestion.

  21. I also hope we might see a strife in doom mod with enemies items and weapons and npcs.

    1. AJ, you should be able to get in touch with Jimmy in a few different places if you can’t access the ZDoom forums for some reason. Try his website —

      I’m glad your excited about Adventures of Square; it is a really awesome game. But I have very, very little to do with it (just testing so far). Get in touch with Jimmy so you can give your feature requests directly ;)

      1. sorry i can’t might as well not. :( but i still have hope for your supplice porject i hope it will be an iwad. ;)

        1. i hope it’s also compatible with gzdoom. :|

  22. happy 2015 everybody ^_^ ;) :wub: :sun: :nod: :lol: :like: :] :P :O :D :3 :)

    1. let’s hope for more progress

      1. I cant wait ^_^

        1. but see ya soon ;)

  23. is there more progress done :| :S

  24. i hope more progress has been done. :| :S

  25. is a demo ready yet.

    1. Hey aj! I appreciate that your so excited about this project :) . But could you go easier on the commenting? Whenever we have something to show, you can be sure that I’ll post something about it here. No worries ;)

      1. oh sorry about that. :3 but ok.

  26. oh sorry about that. :3 but ok.

  27. see you soon. ;)

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