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MAP04: Faxanadu (in progress)
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- Project Name: Vela Pax
- Game: Doom II
- Engine Needed: PRBoom+ 126.96.36.199 or higher, ZDoom, Eternity
- Game Type: Single Player
- # of Maps: 6
- Status: On Hiatus
- Release Date: -/-
Vela Pax is officially on hiatus. The last major update was made in the Summer of 2016, and my focus is going to be solely on Supplice for the foreseeable future. The project will be restarted at some point. For more info on that, read this blog post.
Vela Pax is a work-in-progress map set for Doom 2 consisting of 6 very large, detailed maps made for single and COOP play. The maps will be compatible with PrBoom+, ZDoom, and Eternity (and any other port that supports the Boom-compatible, strong limit removing support with ZDoom’s extended node format).
The 6 maps will be split into 2 mini episodes, with each episode representing an overarching theme. The first episode will be human-constructed themes (techbases and similar) and the second episode will be gothic and hell themes. The maps will be playable from pistol start and the gameplay will focus on non-linear flow, exploration, generally paced gameplay, and mild difficulty. Map gameplay length will likely range from 2-3 hours per map.
The maps will make use of Doom 1 and 2 texture resources with some of my own edits and updates thrown in where I see fit (based off of stock Doom resources). However there will be brand new, 1024px wide sky textures which will not be derived from stock resources. In addition there will also be some new sprites, an updated Pistol weapon with a higher rate of fire and perfect accuracy, new music, some new graphics including a new font set, a tweaked COLORMAP, possibly a new boss monster, and maybe even a big secret or two!
My goals for this project are to gain some experience with singleplayer mapping and also to explore how to create large, non-linear maps that are fun and interesting to play and explore. I also want to find interesting ways to use the stock resources as well as see what sort of cool scenes I can make.